Tuesday, 28 January 2025

January

I need to get back to doing these closer to the beginning of the month!

I'll confess that the issues I ran into making a larger game in Dialog soured me on the language a bit, and I started making my latest project in Inform 7. But open source contributors have been plugging away at Dialog's quirks, and Inform 7 continues to annoy me by sprinkling newlines where you least expect it to. (The Z-machine is also just a more widely supported format than Glulx.)

So I took a couple of days to reimplement my project in Dialog and now I'm making progress in a system I'm much happier with...

Next month I'll update with a bit more about what I'm doing and how you may get a chance to help...

Monday, 30 December 2024

December

So that's almost it for 2024!

December has been a bit too busy for me with everyday life stuff, so I haven't made much progress on my new project. Probably the most interesting thing that happened with it is that there was a high profile, real-life murder that was uncomfortably similar to the first case I've planned out (for what is going to be a detective game). 😅

I mentioned a while back that I was working on a static choice piece for a zine. The zine unfortunately never completed, but I finally posted my work for it on an itch page. I'm not sure how well it stands on its own, but I felt bad just sitting on it...

And finally, as part of my prize for coming third in IFComp, I got this cool art of the two main characters.

See you next year, denizens!

Sunday, 24 November 2024

November

Finally laying down the foundations of the next thing - another game in a different genre, using the Forsaken Edge setting.

I wrote one last thing about Forsaken Denizen here.

Sunday, 20 October 2024

October and IFComp 2024

Forsaken Denizen placed 3rd out of 67 in IFComp 2024! That's an outstanding result for a very strong field of competitors...

I've thrown it up on Itch.io here and updated my Neocities page with all the relevant links.

I may have some more to say about this game - and the next one(!) - at some point, but as ever, I'll be pootling along at my own pace.

Sunday, 1 September 2024

September

Welp, the IFComp 2024 games have been released and my latest work is one of them.

https://ifcomp.org/ballot#entry-2946

(Note that this link probably won't work after the competition is over.)

I have an itch.io page ready to go for it, but I'm going to hold off until after the judging period.

See you at the Event Horizon, denizen...

Sunday, 4 August 2024

August

I've been busy updating my game in response to tester transcripts, which has made me feel a bit more confident about this project... at least until I ran face first into the limitations of the platform again...

It seems I may have reached the limit of what I can add to this thing, which hopefully is a good point to start wrapping it up.

Monday, 1 July 2024

July


Fellow denizens!

Well, it's beta testing time. While I wait for transcripts to come in, I've been working on a few supplemental materials.

I've also been chucking my thoughts on the survival horror games I've been playing on my Tumblr under this tag. I'll probably stick it somewhere else as well once I'm done.

And IFComp intents to enter are opening now, so I'd better get on that as well...