Sunday 29 November 2009

Squeezing the last few bugs out this thing.  Check back next Sunday for another update...

Sunday 22 November 2009

Almost there...

I've finished the 'meta' aspects of the game that I still had to add - the hints, the manual, fleshing out the scoring system a little. I just want to get in a final round of testing and proof-reading to check I haven't broken anything, and then it's release time...

Sunday 15 November 2009

Ça va bien.

I must say, it's been nice to be able to step away from the project for a while - just working on bug fixes, spelling errors etc. Hearteningly, the scene I thought was the game's weakest has passed pretty much unremarked, and it's the scene that I had the most trouble working on that's (perhaps unsurprisingly) now become Public Enemy #1.

The biggest thing left on my list is adding the hint system. As far as I'm concerned hints are a non-negotiable necessity in a game of this type, but that doesn't mean I don't hate implementing them. It's all the pain of checking flags and states - and none of the fulfilment of world building and characterisation.

Thursday 12 November 2009

Learn it up, player.


Here's a peek at the HTML manual I'm planning on including with the thing.

Monday 9 November 2009

Walker & Silhouette


Testing phase... begin!

First tester... selected!

Tester name: Pacian!

Get to it, you lazy dog! Oh, wait...