I must say, it's been nice to be able to step away from the project for a while - just working on bug fixes, spelling errors etc. Hearteningly, the scene I thought was the game's weakest has passed pretty much unremarked, and it's the scene that I had the most trouble working on that's (perhaps unsurprisingly) now become Public Enemy #1.
The biggest thing left on my list is adding the hint system. As far as I'm concerned hints are a non-negotiable necessity in a game of this type, but that doesn't mean I don't hate implementing them. It's all the pain of checking flags and states - and none of the fulfilment of world building and characterisation.