Tuesday, 1 August 2017

So it seems that I missed the fact that Superluminal Vagrant Twin won a couple of XYZZY awards!

SVT won "Best Implementation", which if it is true will be due to my awesome beta testers.

And it also won "Best Game" which doesn't seem quite right to me, but who am I to argue!

Saturday, 26 March 2016

Superluminal Vagrant Twin

Blast off!

Superluminal Vagrant Twin

A text-only space sim.

Ply the spaceways. Make five million credits. Buy back your twin.

(Superluminal Vagrant Twin is a shallow but broad exploration game.)

Play in your Browser

Click here to play Superluminal Vagrant Twin in your browser via Itch.io and Quixe.

Play Offline

You can also download the story file and run it with a Glulx interpreter.

(See this page for help finding an interpreter.)

  • Type commands at the >.
  • Sometimes the game will wait for you to press any key.
  • When you hear about a new world, you can use the command "record [world's name]" so you don't forget about it.
  • If you get stuck, enter the command "about".
  • If you get lost, talk to Szymon.
  • Release 6: Finally kicked it out the door.
Cover art credit: NASA Ames Research Center.

Sunday, 7 February 2016

It's still happening...

Bit burned out on this thing at the moment, so taking a break.

A couple of dozen things on my to-do list before a final (?!) version.

If you're interested in testing, the details are here...

Tuesday, 22 December 2015

One Last Tinker

Fixed a few bugs, got a few opinions...

Just got one last thing I want to change/add...

Then I think this will need a fair bit of beta testing. :/

Wednesday, 21 October 2015

Final Stretch

Now actually sitting down to play this thing and find the obvious bugs and problems.

Monday, 21 September 2015

What am I still doing?

Adding some last bells and whistles.

Monday, 27 July 2015

What am I doing?

Rough estimate: 75% of the way to a rickety alpha.