Sunday, 22 November 2009

Almost there...

I've finished the 'meta' aspects of the game that I still had to add - the hints, the manual, fleshing out the scoring system a little. I just want to get in a final round of testing and proof-reading to check I haven't broken anything, and then it's release time...

Sunday, 15 November 2009

Ça va bien.

I must say, it's been nice to be able to step away from the project for a while - just working on bug fixes, spelling errors etc. Hearteningly, the scene I thought was the game's weakest has passed pretty much unremarked, and it's the scene that I had the most trouble working on that's (perhaps unsurprisingly) now become Public Enemy #1.

The biggest thing left on my list is adding the hint system. As far as I'm concerned hints are a non-negotiable necessity in a game of this type, but that doesn't mean I don't hate implementing them. It's all the pain of checking flags and states - and none of the fulfilment of world building and characterisation.

Thursday, 12 November 2009

Learn it up, player.


Here's a peek at the HTML manual I'm planning on including with the thing.

Monday, 9 November 2009

Walker & Silhouette


Testing phase... begin!

First tester... selected!

Tester name: Pacian!

Get to it, you lazy dog! Oh, wait...

Wednesday, 21 October 2009

Coming Soon


My next game is nominally complete. Don't get too excited: there's still a lot of work I want to do before I release it - ranging from embellishments to bug fixes, possibly making significant changes to one whole section - and ultimately beta testing the thing.

(I also need to settle on a title.)

Friday, 2 October 2009

IFComp... Away!

The IFComp games are available for download. I'm not going to cover them here, at least not until the competition is over.

Thursday, 1 October 2009

Getting There

notebook She showed me some of things she's doodled in there. I'd already suspected her mind was of scientific interest, but I had no idea. Okay, Ivy whispers to me, I'll be bad cop. You just defend him, appeal to his better nature, offer leniency, that sort of thing. Bad cop? I repeat stupidly, although the term certainly fits.
Making stuff is hard. But it's still gonna get made.