Wednesday, 9 December 2009

Walker & Silhouette - Download

Misfits in a strange city; crime fighters grappling with the weirdest mysteries; rivals who become partners until the last:


Walker & Silhouette
A keyword only adventure.

Team up with a dashing detective and an iconoclastic flapper to solve absurd and unfathomable crimes in this interactive story - where you control the action just by typing or clicking highlighted words in the text.

Walker & Silhouette uses a similar keyword system to Blue Lacuna, and experiments with applying it to various forms of interaction: talk, investigate, solve puzzles and fight villains... using only single word commands.

--DOWNLOAD--

-Zipped Deluxe Package [Mirror ] [Mirror 2] [Randomised mirror]
-Contains: Windows version; story file for Linux and Mac interpreters; quick-start instructions.


--Release History--

Version 8: first release (update: amended the HTML docs for Linux).
Version 9: update that fixes two non-serious glitches.

Sunday, 6 December 2009

Stick a fork in it...

Okay, just gonna wait for any last minute bug reports and then I'm finally calling it quits on this thing. Barring any serious calamities, release day is Wednesday.

Sunday, 29 November 2009

Squeezing the last few bugs out this thing.  Check back next Sunday for another update...

Sunday, 22 November 2009

Almost there...

I've finished the 'meta' aspects of the game that I still had to add - the hints, the manual, fleshing out the scoring system a little. I just want to get in a final round of testing and proof-reading to check I haven't broken anything, and then it's release time...

Sunday, 15 November 2009

Ça va bien.

I must say, it's been nice to be able to step away from the project for a while - just working on bug fixes, spelling errors etc. Hearteningly, the scene I thought was the game's weakest has passed pretty much unremarked, and it's the scene that I had the most trouble working on that's (perhaps unsurprisingly) now become Public Enemy #1.

The biggest thing left on my list is adding the hint system. As far as I'm concerned hints are a non-negotiable necessity in a game of this type, but that doesn't mean I don't hate implementing them. It's all the pain of checking flags and states - and none of the fulfilment of world building and characterisation.

Thursday, 12 November 2009

Learn it up, player.


Here's a peek at the HTML manual I'm planning on including with the thing.

Monday, 9 November 2009

Walker & Silhouette


Testing phase... begin!

First tester... selected!

Tester name: Pacian!

Get to it, you lazy dog! Oh, wait...