Wednesday, 21 October 2009

Coming Soon


My next game is nominally complete. Don't get too excited: there's still a lot of work I want to do before I release it - ranging from embellishments to bug fixes, possibly making significant changes to one whole section - and ultimately beta testing the thing.

(I also need to settle on a title.)

Friday, 2 October 2009

IFComp... Away!

The IFComp games are available for download. I'm not going to cover them here, at least not until the competition is over.

Thursday, 1 October 2009

Getting There


Making stuff is hard. But it's still gonna get made.

Wednesday, 2 September 2009

Extra! Extra!

Read all about it! Absolutely nothing to read about! Extra! Extra!

The Interactive Fiction scene has gone quiet in the run-up to IFComp, and there's a dearth of new text and text-ish games, although three demos are being released for Introcomp.

I've also taken a bit of a holiday from my work in progress / intensive planathon of the remaining sections, and my hopes of releasing it before IFComp have breathed a raspy death rattle. The IFComp results typically seem to come out in mid November, so I might try and release the game on my birthday (the 21st), or just before Christmas.

Saturday, 15 August 2009

Silent Conversation


Silent Convseration
By: Gregory Weir
Format: Browser
Play it|Blog Post

Gregory Weir's latest of his monthly games is a platformer that takes place within the texts of various public domain works. It's arguably not as fun as just sitting down with the books themselves, but Weir conjures some truly striking landscapes and effects out of their words.

Monday, 3 August 2009

Cacophony


Cacophony
By: Owen Parish
Format: Z-Code
@IFDB|@IFWiki

Cacophony is a surreal, well written adventure that seems to empasise the puzzley more than the literary.

Tuesday, 28 July 2009

Work In Progress: Yuck


I'm working through the parts of the game in the order players will see them. I've completed most of the fourth one (of seven in total).