I wasn't looking forward to finding a way to disallow this particular set of actions. And then I realised: actually, just allow the action and have the relevant character say something about it.
If you know what I mean.
Which you don't.
Uh-oh, it's zero hour. I made a concerted effort today to implement all the scenery I needed to. I've also done a bit of work on that vaunted mid-game content.
I still need to add a lot more content, and finish off the epilogues. And there's some stuff that can wait, like the hint system.
But what I have by tomorrow evening should be very testable. If you're one of my regulars, expect me to hit you up with an email tomorrow to check you're alive/available.
Tuesday, 14 September 2010
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