Weird City Interloper
An interactive tale of strange conspiracy.Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change the course of history.
(Weird City Interloper is a shallow but broad conversation game.)
Play in your Browser
Click here to play Weird City Interloper in your browser via Parchment.Play Offline
You can also download the story file (mirror|random mirror) and run it with a Z-machine interpreter.(See this page for help finding an interpreter. I use Frotz, while others swear by Gargoyle.)
Tips
- Information is power. Gather more topics to progress.
- If you can’t remember what you can type, just press return at an empty prompt (>).
- A character you see frequently will let you ask for help if you get stuck.
- If you want to change the way topics are highlighted, enter the command "output".
- Sometimes the game will wait for you to press any key.
Releases
- Release 1: The portcullis is raised.
7 comments:
That was good. A couple of questions:
Was there any thing interesting to do at Salyndo's before staying for a few turns then leaving?
Also:
>ironkings
they paid
for their kinship <--- not a typo, right?
with humanity
That was very enjoyable, thank-you! There are some wonderful little touches in there that add so marvellously to it. :)
@Megazver:
1. You can find one or two new topics there, but other than that, no.
2. Nope.
Glad you liked it. :)
@Anonymous:
Thanks. :)
Also, it has occurred to me as I played this that Twine might have been an even better framework to write this in. Clicking through all those keywords would have been a bit easier than typing them in.
Loved it. Short, but sweet. Not frustrating, but satisfying. Fun characters. I could go on.
I was pointed this way by the fantastic folks down at Rock Paper Shotgun, in their Freeware Garden column. Thanks to them, and thanks for making this!
Is it Inform7 game or did you use other tool? Certainly it isn't a Twine game...
@LayeredOnion: Thank you kindly, and you're welcome.
@Dariusz: I did indeed use Inform 7.
My main aim was to try and make a different kind of parser game, but I think I7 also worked out well for how this thing is structured. I was able to define a handful of rules at the start and then focus on writing the different characters' responses.
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