Tuesday, 26 April 2011

SPAG 60

Issue 60 of SPAG is now available here. Among other things, it includes an interview with none other than me, which you'll find down here.

Saturday, 16 April 2011

Coming Soon: A Small Something

Last week I took part in this little event. Kind of a game jam in which everyone makes a contribution to the ideas behind every other entrant's games.

I think my game was a bit too big for the time I had to work on it, so I'm not going to crow about it yet. It needs a fair bit more implementation, although it is basically playable as it stands (just a bit sparse and buggy as well).

Expect a proper release some time over the next week or two.

Sunday, 27 February 2011

XYZZY Awards 2010

Rogue of the Multiverse was nominated for four XYZZY Awards, and won Best Individual NPC.

You can read a transcript of the awards ceremony here. If you want to skip to my acceptance speech, written by the Imbroglio's most wanted scientist herself, just search the page for "giant turtle".

Congratulations to all the other winners and nominees - especially Matt Wigdahl, who walked away with no less than seven awards for Aotearoa.

Monday, 24 January 2011

The Blind House


The Blind House
By: Amanda Allen

Another entry from IFComp 2010, this one exudes creepiness and evocative emotion. It's well worth giving it a try - although if you're anything like me, you'll be left wondering exactly what's going on and how you're supposed to affect it.

You can grab the story file from here, which you'll need to run with an interpreter from here (I used WinGlulxe).

I also needed this walkthrough, which, unfortunately, doesn't take you through everything in the game.

Saturday, 22 January 2011

Divis Mortis


Divis Mortis
By: Lynnea Dally

Another entry from last year's IFComp, Divis Mortis is a straightforward game of exploring a zombie-infested hospital and fighting to survive. The tone is possibly an acquired taste, veering between unapologetic silliness and effective atmosphere, but if you liked the black humour of Romero's classic Living Dead films, it's worth giving this one a whirl.

You can download the story file for Divis Mortis here, or play it online.

Thursday, 20 January 2011

Aotearoa


Aotearoa
By: Matt Wigdahl

The winning game from IFComp 2010 is in many ways the direct opposite of my own entry. Where Rogue of the Multiverse is extra terse, Aotearoa is quite wordy; where I saw the competition as an opportunity to make a game without newbie-friendly amenities, Matt Wigdahl crammed his game full of tutorials, hints, keyword-highlighting and neat convenience features; where my game prizes focused interaction, Aotearoa is deeply implemented in its responses to unprompted commands; where I prioritised an easy flow, the puzzles here are involved and offer multiple solutions.

A family-friendly adventure through an alternate New Zealand where dinosaurs never died out, Aotearoa simply oozes craft and attention to detail - it's so jam-packed with cool stuff that it absolutely deserves its place at the top.

You can play the game online here.

Wednesday, 19 January 2011

Face Time


Face Time
By: Noyb

Interesting coincidence: Noyb's Face Time was released as part of a "masquerade" event that obscured its authorship, and it was Noyb who resolved a little matter of authorship confusion arising from my last post. Staying faithful to the theme: in this game, exactly who's who (and whether it matters) is quite the issue.

At first, Face Time may not seem very promising: a visual novel without any character graphics, it hits you with adolescent angst from the get-go. But persevere and it becomes apparent that this is actually a neat little deconstruction of typical romance/relationship games.